Depth Map & Relief Generator
Open the main workspace for grayscale depth, STL relief, and full-color relief.
Build dimensional texture for UV printing instead of applying color to a flat panel.

Generate the artwork and depth together, inspect the surface, and continue in the O1 workflow.
Color Relief combines the artwork color with visible high and low surface information. The texture is part of the dimensional design rather than a flat image placed over an unrelated shape. This makes scales, fur, embroidery, masonry, leaves, and decorative motifs read through both color and relief when the reference provides clear structure.

Use subjects whose surface character adds value: feathers, fabric stitches, petals, ornaments, bark, scales, or woven patterns. The generated relief can emphasize those features so the result is experienced as texture as well as illustration. Review the surface at an angle to ensure small details are not lost or exaggerated.

Inspect the Color Relief in 3D to check whether printed color stays aligned with the intended high and low areas. Rotate the preview and compare flat artwork with the sculpted result. Screen color and preview lighting are illustrative, so they do not guarantee that every material and physical print will match exactly.

Continue the generated Color Relief in xTool Studio for xTool O1 UV printing preparation. This keeps the page focused on creating and previewing the dimensional artwork while the downstream workspace handles the making workflow. The tool is not presented as a generic flat-photo filter or a direct exporter of unrelated print formats.

Choose artwork where color and tactile detail contribute equally to the final surface.
Use the main relief workspace, compare shallow relief, or review height-map structure.
Explore relief generation and the UV printing workflow without mixing it with flat-image effects.
Turn artwork into a textured surface, preview it in 3D, and continue in xTool Studio.