Biolab.x1
Biolab.x1
Report

Jumping Rabbits board game

Instruction
jumping rabbits.xcs
jumping rabbits
.xcs
Application scenario
Laser processing (200min)
Machine & module
xTool S1
40W
Compatibles · 9
Material used
1/2"(12mm) Pine Plywood
gift
44
949

Information

      A simple board game for the little ones based on the classic "game of the Goose". The path has been shortened so as not to bore children in too long games, some classic squares have been maintained and new "Penance" squares have been added to make the game experience more lively.
-instead of the dice was inserted the drawing of a sort of "wheel of fortune" with the numbers from one to six, it seemed to me a funnier idea than the usual dice. turn the arrow and advance the corresponding number.
-The classic boxes have been decreased and slightly modified. These are represented by bunnies. There are the square 5,9,14,18,23,27,32,36 that make you jump forward by the number corresponding to the toss that brought you to the square.
There are boxes 7,24,34 that send you back.
there are squares 11,21,30 that make you stop for a turn
there are boxes 12,20,26 with twin bunnies that make you take the place of your companion, or something else that one prefers as a rule
There is box 16 that takes you back to the start. 
the other squares are the lambs. each corresponds to a simple penance to entertain the little ones. very simple penances, just to laugh a little. like, sneezing, singing, whistling....
Being intended for children, the design is very simple and immediate, there are no complex decorative elements that are difficult to interpret. The rules of the game can of course be changed at your discretion. Even penances can not be done by keeping the dedicated boxes only as design elements.
The aim is to reach the finish line and thus receive a reward, a few chocolate eggs, and then start again from the start to repeat the route and win a few more eggs. This is also why the route has been shortened.

Caselle Agnellini:
2= whistle, 3= make a funny face, 4= dance, 6= sing, 8= receive a pinch, 10= move your bottom, 13= stick your tongue out, 15= kick, 17= blow hard, 19= jump, 22= answer a question, 25= scream, 28= do a turn, 29= give a kiss, 31= sneeze, 33= make someone you want to do something, 35= on one foot with one eye closed,  37= coughing
    

Instruction

1

Step1: Explanation

There are three projects to download: 1- the table with the boxes and related images, 2- the wheel with rotating arrow, 3- the pawns

a simple engraving with cutting of contours to be modified according to your processing preferences, material used and type of machine. The parameters used in the download projects are only indicative.

Each project contains a complete multi-layered image and cutting outline. The various parts of the images are separated by layers so that you can adjust each group to your preferences.

Any material can be used

The size of the clearance is variable according to preferences and the available processing space, the larger the more detailed the final result is, however the images are very simple precisely to allow even small processes. In most cases the table will be printed in a size around 35x20 cm, being a single piece. This makes the boxes a bit small but still usable with a few tricks. For example, you can define a rule that the pawns, if you use the ones supplied, when they are in the same square stack one on top of the other and it is precisely the stacking order that decides who will make the next move. This makes the game even more stimulating for younger children. You can add an additional rule that whoever drops the pawns loses all the points or candies collected, but this depends on how the children react... they could be disappointed and I remember that the game has been simplified precisely so as not to have sulks :)

The assembly of the wheel is very simple, base with numerical characters, round base of the arrow to raise it from the bottom (better to glue it), arrow. The last two have a hole where you can insert a nail to tap into the base, no wooden pin, so the arrow slides better. Alternatively, you can also put a metal washer in place of the round base.


 

The rules are simple. The aim is to engage young children in a very immediate fun game.

In turn, the wheel is turned, the number that comes out corresponds to the forward movement of the pawn. Each box has a characteristic:

- the lambs are the penances (very simple, just to laugh a little), you can also decide not to use them and keep them only as a decorative element.

-the jumping bunnies make you jump forward corresponding to the number of movements you have just made (you can go a long way by falling back into another jumping square)

-the sleeping bunnies stop you for a

turn-the black finch brings you back to the

start-the bunnies pointing with their arm cancel your movement and return to the square from which you started

-Twin bunnies can be defined according to preferences and how children might react. Either they allow you to change your position with another player, or they make you make another roll, or the player makes another player of his choice do the same movement, or the player can take another player's candy.

Once you reach the final box, depending on the time taken, you can decide to start the lap again from the start.

Usually in similar games the rule is used that the final square, here "Got It", must be reached with a precise throw, otherwise you will return due to the number of missing movements. This is also at discretion. And, for example, if you decide to do more laps, the missing movements can continue in the new round.


 

The boxes are:

Lambs: 2= whistle, 3= make a funny face, 4= dance, 6= sing, 8= receive a pinch, 10= move your bottom, 13= stick your tongue out, 15= kick, 17= blow hard, 19= jump, 22= answer a question, 25= scream, 28= do a turn, 29= give a kiss, 31= sneeze, 33= make someone do something, 35= on one foot with one eye closed, 37= coughing

Jumping bunnies: 5,9,14,18,23,27,32,36

"Go back" bunnies: 7,24,34

"Sleep for a turn" bunnies: 11,21,30

"Twins" bunnies: 12,20,26


 


 


 


 


 

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2

Step2: arrow base

Jumping Rabbits board game instruction: step 2 - arrow base
Preview

in order: base with numbers, circular base to be glued or metal washer, arrow, screw or nail to stop allowing sliding

Comments

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xTool Supplies Used in This Project

xTool S1
xTool S1
1/2"(12mm) Pine Plywood
1/2"(12mm) Pine Plywood

License